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Description: 大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
Platform: |
Size: 731840 |
Author: 小高 |
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Description: 用Opengl编写的程序源代码,用来实现细节层次结构算法-Opengl prepared with the program's source code used to achieve structural level of detail algorithm
Platform: |
Size: 3100976 |
Author: 章自豪 |
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Description: ROAM Simplistic Implementation
By Bryan Turner
brturn@bellsouth.net
January, 2000
Project file for MS Visual C++ 6.0.
Requires GLUT DLL (www.opengl.org)
Adjust program constants in Landscape.h and Utility.cpp.
MAPS:
Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE
(as defined in Landscape.h). If this map is not found, the program
attempts to open \"Map.ved\", a Tread Marks map file. Tread Marks maps
will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view
Tread Marks maps correctly is \"0.25f\". (www.TreadMarks.com)
CONTROLS:
MOUSE - Hold Left Mouse Button to Rotate View Angle
Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture)
O - Change View Mode (Observe, Follow, Drive, Fly)
W/S - Move forward/back
A/D - Rotate left/right (in Observe Mode only)
F - Stop Animation
R - Toggle Frustum Drawing
0/9 - More/Less Triangles per frame
1/2 - Adjust FOV
Platform: |
Size: 381179 |
Author: lifeng |
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Description: 大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
Platform: |
Size: 3378176 |
Author: 小高 |
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Description: 用opengl绘制树木的三维程序,并可以漫游、放大、缩小等操作。-trees with opengl rendering of 3D procedures, and can roam, zoom in and out such an operation.
Platform: |
Size: 296960 |
Author: 章自豪 |
Hits:
Description: 用Opengl编写的程序源代码,用来实现细节层次结构算法-Opengl prepared with the program's source code used to achieve structural level of detail algorithm
Platform: |
Size: 3100672 |
Author: 章自豪 |
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Description: 利用粒子系统和Opengl中的贴图技术,生成一个正方体,可以漫游。-use Opengl particle system and the mapping technology, generate a cube, can roam.
Platform: |
Size: 76800 |
Author: 王凯 |
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Description: Erik Ferner采用VC++与OPENGL开发的三维漫游软件,效果十分棒,带全套源代码,程序将把你带到圣诞树、森林、房子中漫游,摄影机沿着 B-Spline 曲线运动,十分平滑。灯光、火焰效果也是非常不错的。-Erik Ferner used VC++ With OPENGL roaming developed three-dimensional software, the effect of a very stick, with a full set of source code, the program will bring your Christmas tree, forest, roam the house, the cameras along the B-Spline curve movement, very smooth . Lighting, the flame effect is also very good.
Platform: |
Size: 2205696 |
Author: vrmlcode |
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Description: roam地形算法实现,非常赞~
This engine is based on Roam Binary triangle tree technology.
Source:
---------------
http://opengl.org.ru/proton/Land3.zip
Main article:
---------------
http://www.gamasutra.com/features/20000403/turner_01.htm-algorithm roam the terrain, very Zan ~ This engine is based on Roam Binary triangle tree technology.Source:-http:// opengl.org.ru/proton/Land3.zipMain article:-http:// www.gamasutra.com/ features/20000403/turner_01.htm
Platform: |
Size: 1461248 |
Author: bgeng |
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Description: 教室漫游 win32 opengl 计算机图形学 室内漫游-Win32 opengl roaming the classroom computer graphics indoor roaming
Platform: |
Size: 1481728 |
Author: 张辉 |
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Description: 室外视景生成与漫游源代码专集,OpenGL编程实现,效果逼真,特别是适合室外场景漫游的朋友们学习-Outdoor scene generation and roaming source code album, OpenGL programming, realistic effects, especially suitable for outdoor scenes friends roaming learning
Platform: |
Size: 293888 |
Author: wuruijiao |
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Description: ROAM Simplistic Implementation
By Bryan Turner
brturn@bellsouth.net
January, 2000
Project file for MS Visual C++ 6.0.
Requires GLUT DLL (www.opengl.org)
Adjust program constants in Landscape.h and Utility.cpp.
MAPS:
Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE
(as defined in Landscape.h). If this map is not found, the program
attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps
will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view
Tread Marks maps correctly is "0.25f". (www.TreadMarks.com)
CONTROLS:
MOUSE - Hold Left Mouse Button to Rotate View Angle
Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture)
O - Change View Mode (Observe, Follow, Drive, Fly)
W/S - Move forward/back
A/D - Rotate left/right (in Observe Mode only)
F - Stop Animation
R - Toggle Frustum Drawing
0/9 - More/Less Triangles per frame
1/2 - Adjust FOV-ROAM Simplistic Implementation
By Bryan Turner
brturn@bellsouth.net
January, 2000
Project file for MS Visual C++ 6.0.
Requires GLUT DLL (www.opengl.org)
Adjust program constants in Landscape.h and Utility.cpp.
MAPS:
Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE
(as defined in Landscape.h). If this map is not found, the program
attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps
will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view
Tread Marks maps correctly is "0.25f". (www.TreadMarks.com)
CONTROLS:
MOUSE- Hold Left Mouse Button to Rotate View Angle
Q- Change Rendering Mode (Wireframe, Lit, Fill, Texture)
O- Change View Mode (Observe, Follow, Drive, Fly)
W/S- Move forward/back
A/D- Rotate left/right (in Observe Mode only)
F- Stop Animation
R- Toggle Frustum Drawing
0/9- More/Less Triangles per frame
1/2- Adjust FOV
Platform: |
Size: 380928 |
Author: lifeng |
Hits:
Description: roam地形的生成原理
一个OPENGL 的代码-roam the principle of a terrain generation code OPENGL
Platform: |
Size: 911360 |
Author: lzp |
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Description: OpenGL显示地面,3维动态场景,可漫游-OpenGL display floor, 3-D dynamic scenes, can roam
Platform: |
Size: 117760 |
Author: 东东 |
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Description: 地形渲染,使用OPENGL 和 C++,使用ROAM经典算法,LOD算法化简提高效率,完成对场景的浏览。-Rendering, use the OPENGL and C++, using the classical algorithm ROAM, LOD algorithm is simplified to improve efficiency, complete view of the scene.
Platform: |
Size: 3109888 |
Author: diaoc2 |
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Description: 基于openGL图形开发包的三维地形可视化软件,可以进行地形漫游,放大】缩小、旋转等操作,可粘贴各种纹理。-OpenGL graphics development kit based on three-dimensional terrain visualization software, you can roam the terrain, zoom】 shrink, rotate, etc, can be pasted variety of textures.
Platform: |
Size: 147456 |
Author: 李纲 |
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Description: 这是一个基于opengl开发的小程序,可以实现山地漫游功能,效果还不错 -This is a small program developed based on opengl mountain roaming capabilities, the results were pretty good
Platform: |
Size: 17832960 |
Author: 陈冬 |
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Description: 3dmax模型导入到用opengl库和c++实现的小场景中,有两个房子,屋顶是树叶,可以在房子内外漫游,用microsoft visiual studio 2008打开-3dmax model into the library and c++ with opengl achieve a small scene, there are two houses, roof leaves, you can roam the house and outside, with microsoft visiual studio 2008 opens
Platform: |
Size: 11832320 |
Author: fay |
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Description: OpenGL3D房间场景,可漫游移动,房间内有桌椅等简单家具。(OpenGL3D room scene, can roam, room with table and chair, and other simple furniture.)
Platform: |
Size: 5508096 |
Author: lyly123
|
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Description: 一个基于OpenGL的3D教室场景,可漫游,代码量不多。(A OpenGL based 3D classroom scene that can roam with little code.)
Platform: |
Size: 5510144 |
Author: lyly123
|
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